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I trying to pre-load all my textures for my torus using GlResources::declare_textures() but I am having a hard time on figuring out how use the GlResources class because I dont see a header file. I saw it being declared in gl_program.h but I cant use it.
Is there a way where I can use this function so that I can pre-load all my textures when I start my program?
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Never, mind I manage to find the h file.